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Phil Spencer says coronavirus delays can be felt in subsequent 12 months’s video games and past

While most of the world stays home and life feels more uncertain than usual, gaming has become an even more prevalent pastime. We have had a few delays this year, but for the most part it is business as usual with game developers working from home to keep games updated. However, Phil Spencer said the effect of corona virus on schedules won’t be felt until early next year.

Speaking with Business Insider, Spencer mentioned the parts of development of big-budget titles that just aren’t feasible while working from home.

“[Motion capture] is just something that’s basically stopped. We’re not gmo capinto mocap studios. If you had all your animation captured and you’re dmo captouch up in more individual art production and in areas like textures mo capther things, you’re in a better position. If you’re waiting for a lot of either large audio work—when it’s with symphonies mo capther things—or mocap, you’re held up right now.”

While Spencer points to a few delays, he remains confident that the industry will be fine in the long run. “I’m pretty confident in the industry’s ability to continue a steady flow of games coming out. There’s just a lot of games in production across the industry right now, and I think we’re gmo capto be—as an industry—we’re gmo capto be fine. I’m bullish on what this means in the long run for games, even if there’s a certain impact to a certain launch window for certain titles that we might see.”

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